Six Rooms. One Continuous Journey.
The Attraction’s narrative casts players as investigators uncovering a mysterious condemned sideshow from San Francisco’s 1915 World’s Fair. Magical immersion is key, and players never see a wire they aren’t meant to see.
The experience moves through six distinct environments: an introductory parlor, The Ship, and three destination rooms (a bioluminescent Forest, a Victorian Library, and a hexagonal puzzle chamber) before returning players to a transformed Cage for the finale.
As lead engineer and environment designer, I directed a multidisciplinary team of mechanical engineers, welders, fabricators, and electricians across the full technical and physical build: interactive puzzle electronics, a three-phase motorized turntable, mechanically transforming room architectures, sensor arrays, atmospheric effects, and all set fabrication and design.
“No one can walk into that experience and not leave with their jaw on the floor.”
— Kyle, Verified Review